More on murk

Back in the original post, Ron gives us…

I can tell you how Apocrypha characters can hit one another with psionic swords, or how they can have visions of the future. I can’t tell you anything, based on the book, about how we would ever bring those rules into play.

and further, to wrap up:

I bring up this example because it shows that we are not talking about ignoring any rules. We’ll be using the rules in Apocrypha without ignoring the dice or anything of that sort. The question (the murky part) is how do we play such that we get to the situations covered by those rules.

This is totally what I’ve been wittering on about, with further digressions planned on the procedural nature of RPG’s, and how the fog hides that.

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