So, I barfed up something in response to brand_of_amber buried deep, deep in an earlier post, which was roundly ignored.
But I wanna talk about it some more, and I’m a flaming egotist*
So yeah, we can talk about stances, we can talk about distribution of GM functions, we can talk about enabling or frustrating CA’s, we can talk about conflict vs task resolution.. but what we fight shy of is getting games as a whole into “Story games”, “predestined games”, “finite games” boxes.
So, what categories would be useful, and what would you put in them? Let’s start with “Conventional Games”:
but isn’t that only useful if we define the conventions:
1 GM, many players.
1 character per player.
Characters organized into adventuring parties.
GM presumed to write adventures, players to “run through” adventures to the end.
Incremental increase of character abilities over time.
Any use? Wrong tree barking?
*in fact, I am The Flaming Egotist, junior member of the super group Challengers of the Fucking Pointless